XYZ School Hard Surface in Blender [2020, RUS]

Year of issue : 2020
Manufacturer : XYZ School
Manufacturer website : https://www.school-xyz.com/hard-surface
Author : Eugene Pak
Duration : 50 hours
Distribution Type : Video Tutorial
Language : Russian
Description : 3D modeling is divided into two areas: Organic and Hard Surface.
the torrent has a missing block with detail here is a link to the mail cloud / public / 4Bzp / 5hY9WD9pW
“Organic” is, conventionally, characters, trees and animals, and Hard Surface is everything that is made by human hands. Robots, guns, vehicles, armor and so on. A stool, for example, won’t count as a Hard Surface – it’s too simple.
Often, a Hard Surface Specialist is labeled as “concept artist.” This means that he must not only implement other people’s concepts, but also create his own – this is what we will learn.
what is hard surface?
3D modeling is divided into two areas: Organic and Hard Surface.
“Organic” is, conventionally, characters, trees and animals, and Hard Surface is everything that is made by human hands. Robots, guns, vehicles, armor and so on. A stool, for example, won’t count as a Hard Surface – it’s too simple.
Often, a Hard Surface Specialist is labeled as “concept artist.” This means that he must not only implement other people’s concepts, but also create his own – this is what we will learn.
Learn how to come up with your own concepts.
You will master the universal principles of design.
You will learn how to create expressive models based on your concepts.
You upgrade your knowledge in programs: Blender, Zbrush, Marvelous Designer, Fusion
We will design and model from scratch 3D Sci-Fi concepts of cannons, mines, grenades, turrets and more.
Whenever a new topic needs to be parsed, we’ll start with theory and references, and then we’ll open up a scene and model from scratch. At each stage, the teacher will explain why this is done.
We will not think about the topology and further stages of the pipeline, we are interested in the principles

Content
block 1.technical
40% of the content of the entire program
ZBrush
Interface basics. Navigation. Move, scale, rotate, brushes Working with primitives
Geometry resolution, Divide, DynaMesh
Working with masks, polygroups, extract
Advanced tools for work
Practical part
Blender
Interface basics, basic functions
Tools not included in the free mini-course
Tools for advanced work
Practical part
Fusion
Interface basics
Features of work in the program (grid, history, save, perspective, camera)
Sketching (types of sketches, chamfers, trim, offset, mirror, constraints)
ะ ะฐะฑะพั‚ะฐ ั ะฟะฐะฝะตะปัŒัŽ Solid (extrude, sweeper, pattern, press null, fillet, chamfer, combine, split body, move copy)
ะ’ะบะปะฐะดะบะฐ Construct (offset plane, plane through, plane along)
Form modeling (general pipeline, primitives box, plane, cylinder, quadraball; editing forms, insert edges, subdivide and other functions)
Patch modeling
Practical part
Marvelous designer
How and why do we need this program
Standard setup for work
Simulation settings
Patterning tools
Working with shape, dart, line avatar
Export settings
Practical part
block 2.artistic
60% of the content of the entire program
“Facets” of beauty and work on each of them:
– Silhouette
– Complexity
– Detailing
– Asymmetry
– Difference of materials
– Center of attention
– Puffiness
– Contrast form
– Object sizes
– A few secrets that you will learn about on the course
For each item – theory, analysis on real models, practical task.

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