VideoSmile, Artyom Slakva | Super Blender (2024) PCRec [AD] [RU]

VideoSmile, Artyom Slakva | Super Blender (2024) PCRec [AD] [RU]

VideoSmile, Artyom Slakva | Tremendous Blender (2024) PCRec [AD] [RU]



Creator: Artyom Slakva
Manufacturing: VideoSmile
Style: 3D modeling

Description:
Be taught Blender, the preferred 3D program, from scratch.
Be taught to create 3D graphics for any process and you can begin a profession in laptop graphics.
The course is appropriate for rookies and people who have fundamental information of Blender.

Length: 26:27:11
Video high quality: PCRec
Voice language: Russian
Promoting: There are third-party inserts and overlays

Fundamentals of CG and 3D graphics
In case you are simply beginning to study 3D, then earlier than transferring on to working with this system, we are going to inform you concerning the fundamental ideas of 3D graphics so as to simply function with phrases equivalent to edge, vertex, polygon and others.

3D modeling
The emphasis on this course is on 3D modeling. You may begin by making a easy 3D mannequin of a barrel, after which construct a extra advanced hearth extinguisher mannequin from scratch. These examples will take you from scratch to superior modeling.

Geonodam
Get acquainted with a brand new highly effective software that provides you countless potentialities in creating varied animations and results.

Animations and simulations of varied results
Be taught to animate 3D objects in a scene and create varied physics simulations (particles, hearth, liquid). Create 4 simulation scenes from scratch.

Creating promotional movies
Create a headphone promotional video from scratch that can be utilized for social media presentation. networks and extra.

Product visualization
Discover ways to advantageously current merchandise in 3D, because the world’s largest manufacturers do. Create a fragrance bottle scene from scratch.

Create a location from scratch
Construct a small 3D scene with an deserted railway station, arrange supplies and lighting for it.

Chapter 1 – Introducing Blender
This introductory chapter will start with a have a look at putting in Blender. You’ll study this system interface, working with home windows and varied menu gadgets.
Additionally on this chapter, we are going to have a look at methods to navigate in three-dimensional house and undergo all the fundamental settings of this system to make working with it as handy and environment friendly as attainable.

Homework
In your homework, to consolidate fundamental expertise in working in this system, you’ll need to create a easy scene on a banking theme primarily based on the connected references.

Chapter 2 – Primary 3D Modeling and Texturing
On this chapter on fundamental modeling, you’ll find out about all the important thing factors with out which it’s nearly unattainable to create three-dimensional objects. We’ll undergo the modifiers which are used to generate meshes and deform them. Utilizing the information from this chapter, you’ll create a barrel mannequin from scratch.
Additionally on this chapter we are going to have a look at texturing and creating varied supplies for 3D objects.

Homework
For homework, to bolster fundamental modeling, you’ll need to create a mannequin of a espresso cup or a soda can.

Chapter 3 – Introduction to Geonodes
On this chapter we are going to create a small summary location, utilizing which we are going to get acquainted with PBR textures, and in addition contact on such an fascinating subject as geometric nodes in Blender.

Homework
In your homework, you’ll need to create a small location with an summary panorama primarily based on the connected references.

Chapter 4 – Superior 3D Modeling in Blender. Making a Hearth Extinguisher
In earlier chapters, we realized fundamental modeling methods in Blender. However this data won’t be sufficient to create advanced 3D fashions. So we’ll delve deeper into the subject of modeling and study quite a lot of superior methods that can enable you create any mannequin you may think about.
The emphasis on this chapter will probably be on polygon modeling. Within the classes on this chapter, you’ll learn to create really advanced 3D fashions, in addition to study concerning the guidelines of establishing a polygon mesh and find out how to keep away from varied undesirable artifacts.

Homework
In your homework project to bolster superior modeling expertise, you’ll need to create a mannequin of explosives: dynamite, grenade, bomb with a timer.

Chapter 5 – Dynamics and Physics Simulations in Blender
Blender has intensive capabilities for creating real looking dynamics and physics simulations. In different phrases, you may make objects in a scene work together with one another in response to the legal guidelines of physics. Objects can fall, bounce, hit one another, and even break into items. On the identical time, they are often uncovered to varied forces, equivalent to gravity, friction, wind, and so forth.
This chapter is about dynamics and varied physics simulations in Blender. Right here we are going to analyze the interplay of laborious and gentle our bodies, tissues and particles. Let us take a look at many sensible examples: from animation of flying particles to fireplace simulation.

Homework
For homework, you’ll need to create an animation of textual content inflating.

Chapter 6 – Product Visualization in Blender
On this chapter, you’ll undergo all of the levels of making a product scene from scratch: from references to the ultimate render. Utilizing the instance of visualizing a bottle of fragrance, learn to advantageously current merchandise in 3D, as massive world manufacturers do.

Homework
In your homework, that you must create a product rendering of any product in a bottle or vial.

Chapter 7 – Geonodes
On this chapter, you will study geometry nodes, which primarily provide you with countless potentialities for creating varied animations and results.
Utilizing geometric nodes, you’ll assemble a number of spectacular animated compositions from scratch.

Homework
In your homework that you must create an summary scene. Prerequisite: distribute at the least two teams of objects utilizing geonodes.

Chapter 8 – Making a promotional video from scratch to closing render
On this chapter, you will create a headphone business from scratch that you should utilize for social media displays and extra.
On this case, we are going to first mannequin the headphones themselves, then assemble an surroundings from ready-made belongings after which animate all of it to create a spectacular video.

Homework
In your homework, you’ll need to create a product animation of an audio gadget: headphones or audio system.

Chapter 9 – Making a Prepare Location in Blender
On this chapter, you’ll construct a small 3D scene with an deserted railway station from scratch, arrange supplies and lighting for it. On the identical time, we are going to mannequin some components from scratch, and a few we are going to take ready-made from the library.

Homework
In your homework, to consolidate the fabric lined, that you must create a scene of a metropolis block primarily based on the connected references.

Chapter 10 – Sculpting in Blender
Very quickly, Blender will grow to be a full-fledged substitute for ZBrush within the discipline of digital sculpting.
On this chapter, you will study all the fundamental 3D sculpting capabilities Blender offers and create a stylized ax mannequin.

Chapter 11 – VFX in Blender
On this chapter, you’ll grow to be conversant in movement monitoring instruments in Blender and learn to embed any 3D graphics into your footage.
On account of finishing this chapter, you’ll obtain this video with a robotic.

Chapter 12 – Neural networks in Blender
Neural networks have grow to be a typical software within the palms of recent 3D artists and designers. On this chapter, you’ll study how one can combine neural networks into Blender and thereby multiply the capabilities of this program.

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