Complete biome solution to build a photorealistic giant sequoia forest. Full procedural forest generation or painting.
High resolution photogrammetry models and textures of redwood trees, rocks, debris, plants and more. All assets with full sets of LODs, tweaked for maximum performance at highest photo realistic quality. All asset setup for painting or full procedural forest generation. Build incredibly detailed forests with a few clicks. There is a large variation of foliage actors, plants, twig and rock assets. A advanced ground material with 4 different surface types and auto slopes. Also included, a dynamic water material to create rivers and streams as well as a material wind system and procedural snow shader system. Powerful materials and landscape shader, highly tweakable.
FEATURES:
- High resolution models and textures
- Procedural forest generation
- Procedural snow/winter shader system
- Interactive Foliage
- 4 paintable landscape layers
- Paintable procedural water puddles
- Procedural slope material
- Procedural ground cover
- Dynamic river and stream material with particles
- Procedural moss material function
- Material wind system
- Full set of LODs + billboards
- Two 1qkm example maps (showcase)
Technical Details
ASSET LIST:
- Large Trees: 8
- Medium Trees: 2
- Small Trees: 2
- Ferns: 10
- Grass: 15
- Var. Plants: 14
- Hanging Plants: 5
- Ground Cover: 29
- Rocks: 9
- Slopes: 12 (4×3)
- Debris: 7
- Background: 2
- Ground Materials: 9
- Particles Systems: 6
- Blueprints: 1
Physically-Based Rendering: Yes
Texture Size: the majority of assets use 4096×4096 base color, normal and utility textures
Collision: Yes (automatically generated)
Vertex Count: ~16000/4000/150 (trees) ~2000-150 (medium assets), ~1500-100 (plants)
LODs: 1-3 Levels of LOD
Number of Meshes: 125
Number of Materials and Material Instances: 157
Number of Textures: 141
Intended Platform: PC
Platforms Tested: PC
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