WHAT’S CLAY DOH
A procedural shader for Blender Cycles and Eevee, with stop motion/ animation features and details like cracks and fingerprints. It’s digital clay!
Clay Doh uses Principled BSDF, allowing flexible workflow and physically correct shading. This ensures that all assets will look great in any kind of lighting.
- No UV unwrapping or texturing is needed
- Make all kinds of clay with a single master node
UPDATE 1.Doh (November 8, 2018)
- Eevee support, Works real-time now
- Optimized for faster performance
- Separate sliders for stones and fingerprints
- Improved texture mapping
UPDATE 2.Doh (November 25, 2019)
- New features for Stopmotion animation
- New Voronoi and Cracks, Better fingerprints
- Quick switching between ‘Object’ and ‘UV’ mapping
- Separate controllers for scale, roughness, and bumps
- Better Fresnel, Ambient Occlusion features
- Bump Map output, for easy baking
- Micro Displacement (Cycles Only)
UPDATE 3.Doh Beta is out!
NOTE: ‘Append’ each time a copy of ClayDoh is needed
- Shader REMADE from scratch
- Faster, more optimized performance
- Works with both Optix and CUDA
- Clean node setup, easy to read + edit (advanced users)
- Dedicated master node for each effect
- Clay Mixer (Bonus effect node)
HOW TO USE
Clay Doh comes with an artist-friendly master node that makes customization very easy. It can be accessed from the Shader Editor window.
Master nodes for every Clay Doh version:
WHAT DO THE ARTISTS SAY
Mohamed Chahin, Senior Designer/ Artist
Tay Keen, Artist
Remington Markham, Creative Director
Matt Bagshaw, Freelance Artist
Javon Chan, Illustrator/ Animator
WHY CLAY DOH
- EASY CUSTOMIZATION
- NO UV UNWRAPPING NEEDED
- NO PAINTING TEXTURES
- ANIMATION/ STOPMOTION FRIENDLY
- SUPPORTS CYCLES & EEVEE
- FREE UPDATES FOR LIFE
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