The Gnomon Workshop, Thomas Butters | Making a Hero Weapon for Video games (2024) PCRec [EN]
Creator: Thomas Butters
Manufacturing: The Gnomon Workshop
Style: 3D modeling
Description:
Dive deep into the method of making next-gen, game-ready weapons. Comply with Thomas Butters, Lead Weapons and Prop Artist at Facepunch Studios, as he shares his data, workflow, and suggestions for creating high-quality art work, from the very starting of gathering references to creating lovely portfolio pictures and all the things in between.
Length: 06:41:44
Video high quality: PCRec
Voice-over language: English
Be a part of Tom as he takes you thru your entire modeling course of in Blender, beginning with making a block mesh utilizing booleans and punctiliously following reference supplies. Tom then strikes on to mid-poly modeling, the place he rigorously refines the small print and demonstrates environment friendly modeling strategies. The mannequin is then transferred to ZBrush, the place Tom combines correct reference with inventive freedom to create a high-poly mannequin. He then demonstrates industry-standard strategies for effectively and precisely making a low-poly mannequin utilizing a mid-poly mesh as a base. He additionally turns the sometimes irritating duties of UV unwrapping and texture baking in Marmoset Toolbag into fulfilling and simple processes. The ultimate section of this 6.5-hour masterclass is devoted to creating plausible, detailed supplies from scratch. Tom will educate you the best way to use projected photographs and hand portray to offer your weapons or props the ending touches, guaranteeing a cultured, skilled end. Lastly, weโll spend a while creating lovely renders in Marmoset Toolbag, serving to you create beautiful portfolios that showcase your work. Whereas this 6.5-hour masterclass makes use of a wide range of Blender add-ons, attendees can proceed working utilizing the default settings. All of this information and strategies are simply accessible to customers of all ability ranges and can be utilized in different modeling functions as nicely. Tom has supplied subscribers along with his Marmoset Toolbag presentation scene, Substance file, and PureRef graphics board as downloadable mission recordsdata.
Screenshots:
Distribution time: from 16:00 to 22:00 (till the primary 3-5 downloaders seem)
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