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The Blender Bros Arduous Floor Recreation Asset Course 2.0 Free Obtain
A complete, must-have course for the creation of two studio-quality laborious floor recreation property.
What you’ll get:
- Two full hard-surface recreation asset workflows
- Modeling, optimization, high-to-low poly, unwrapping, triangulation, map baking, texturing, Unreal Engine and pro-level portfolio presentation workflow.
- 22 hours of video content material (actual time commentary)
The Concept
Recreation property are not tough to create, however they’re obscure.
That’s why we made this course – to take away that confusion and present you a seammuch less (pun has left the chat) workflow.
So let’s focus on the elephant within the room: how tough are recreation property?
In the end, it depends upon the complexity of your mannequin and your most well-liked workflow.
Typically, you solely have to observe this easy set of steps:
- Modeling
- Excessive to Low Poly
- Unwrapping
- Triangulation
- Map baking
- Texturing
- Export into Recreation Engine
- Portfolio Presentation
For those who can grasp all of those steps, you shouldn’t have any hassle.
It seems straightforward on paper, however there are quite a bit of methods and strategies one should make use of to design these property correctly, and that’s what this course is all about.
We spent a substantial period of time piecing collectively applicable workflows that work not solely with booleans, but in addition ngon and weighted normal-based meshes.
The quad workflow was at all times closely preached, however we’re right here to inform you that not solely is it inefficient when coping with hard-surface meshes, additionally it is extra time consuming.
This course will present you the correct method to deal with topology, no matter whether or not you use quad-based workflows or our most well-liked boolean-bevel primarily based workflow.
Overview
We’ll first present you the correct method to mannequin non-destructively with booleans, in order that approach going from a excessive to low poly mesh takes solely minutes.
Ryuu works a bit extra destructively and hands-on, and Josh works a bit extra non-destructively and iterative. You’ll get pleasure from each methods of studying and might use whichever workflow suites you one of the best.
Subsequent, we’ll unwrap the low-poly mannequin, discussing numerous unwrapping strategies, seam placement, and texel density concerns.
After that is accomplished, triangulation is crucial. With out triangulation, your mesh could collapse in different software program comparable to Marmoset or Substance Painter attributable to their computerized triangulation algorithms. It’s important that you just triangulate beforehand in Blender, and we’ll present you the correct strategies to take action.
After triangulation, we’ll bake our excessive poly element onto the low poly mesh in Marmoset Toolbag, arguably one of the best baker available on the market. We may also present you separate methods to bake in Blender and Substance Painter.
Lastly, we’ll texture in Substance Painter and Quixel Mixer (Josh makes use of Substance Painter, Ryuu makes use of Quixel) and export into Unreal Engine for a remaining product.
As a bonus, we’ll present you the best way to convey all of the maps in to Blender for rendering, that approach you may showcase your mannequin in your portfolio for potential shoppers, jobs, or private use.
We use a little bit of Photoshop for touching up the ultimate render, however that gained’t take lengthy in any respect.
And that’s it! A simple workflow with a technical consideration. We’ll present you every thing you have to know.
Any questions? Drop us a line at [email protected], or use the Contact web page on our web site.
We’re actually excited to have you ever as a scholar on this course. There are additionally remark sections beneath movies ought to you’ve got any questions. We’d be joyful to reply!
Greatest,
Josh & Ryuu
Beneficial instruments
- Arduous Ops/Boxcutter
- Marmoset Toolbag
- Substance Painter or Quixel Mixer
- UVPackmaster 2
- ZenUV
- Unreal Engine
- Photoshop
The BlenderBros Arduous Floor Recreation Asset Course 2.0 Free Obtain
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https://pixeldrain.com/u/p428zqfQ
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