3D PBR Painting
Use a complete and familiar set of texturing tools: PBR and particle painting, brushes with opacity control, Substance procedural effects, smart materials and smart masks, and fast baking.
Paint
Spray particles
Project
Erase
Clone
Smudge
Automated Texturing
Use and reuse presets and integrated bakers to speed up texturing.
Smart Materials
Create and reuse your own mesh-adaptive materials
Smart Masks
Create and reuse your own mesh-adaptive mask presets
Integrated 8K Bakers
Bake all your maps (AO, normal, ID, height…) directly within Substance Painter, in square or non-square ratios.
Premium Content
The updated material library contains scan-based Substance textures and grunge maps, plus hundreds of alphas and brushes.
Find a library full of physically based materials and .sbs source files in Substance Source, and freely download community-created content on Substance Share.
Scan-based materials
Scanned grunge maps
400+
alphas
Smart Materials
Smart masks
VFX-Ready
Support for Linux, 8K export, color management, UDIM management and Scripting API make integrating Substance Painter into VFX workflows easier than ever.
Scripting
8K export (experimental)
UDIM import
Available for Linux
Real-Time Physically Based Viewport with Iray Path Tracing
Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal Engine. Match any other game engine via custom shaders.
Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.
Industry Praise
Here are just a few of the accolades Substance Painter has received from industry leaders:
Polycount Greentooth Awards
2017 Winner
Exceptional Software and Exceptional Polycounters
Develop Awards
2016 Finalist
Best Design & Creativity Tool
CG Awards
2014 Winner
Best New Application
3D Artist
4.5/5 stars
โAllegorithmicโs newest release offers several tools to help you create stunning, industry-standard texture art.โ
How They Use It
Arkane Studios: Texturing Preyโs Retro-futuristic Visual Style
The excellent Prey and its retro-futuristic visual style have blown many minds. We had the chance to talk to a few artists at Arkane Studios who tell us more about their texturing pipeline on the game.
Texturing Epic Gamesโ Robo Recall: Substance Painter for VR Workflows
Besides being tons of fun to play, Robo Recall is one of the most visually striking VR games until date. In this interview, Edward Quintero tells us more about the creation and the texturing of the game’s futuristic setting.
The Mill: Creating Kiaโs Super Bowl Ad with Substance
Visual effects studio The Mill recently collaborated on Kiaโs Super Bowl ad โHeroโs Journeyโ. We had the chance to interview Sharlene Lin, who tells us more about the texturing pipeline involved in the asset creation for the spot.
Interior Design: The Fingerprint of Ibrahim Saad
With Ibrahim Saad, the subtle details make the whole piece. See how this worked stunningly well on his Black and White Apartment interior design project!
Texturing
-
- Multi material painting
-
- 2D & 3D view
-
- Seamless painting
-
- 8k export
-
- Non-destructive tools: Paint, Smudge, Clone, and more
-
- Select channels for Smudge, Clone, and Eraser tools
-
- PopcornFX particles
-
- Smart materials
-
- Smart masks
-
- Support for smart masks creation and usage
-
- Height to Normal conversion with Sobel filter
- High-quality Stencil and Projection preview resolution
Rendering
-
- Iray renderer with view mode and screenshot export
-
- Yebis 2 post-effects
-
- PBR metal/rough & spec/gloss
-
- Custom shader import
-
- Plug Substances into other Substance image inputs
-
- Switch between perspective and orthographic mode in viewport
-
- Control field of view in perspective mode
-
- Drag and drop environment maps in 3D view
-
- Iray: MDL material support
-
- Iray: Physically based lighting
- Iray: X-Rite Appearance exchange format (AxF) support
Content
-
- Compliant with metal/rough & spec/gloss
-
- Specular/Glossiness shader
-
- Scan-based Substance materials and grunge maps
-
- Smart materials
-
- Smart masks
-
- Specular/Glossiness support of older smart materials
-
- New “Mask editor” mask generator
-
- 400+ alphas and brushes
-
- New alphas, textures and shapes
-
- Hard surfaces shapes
-
- New skin textures
-
- Finish filters for metallic surface simulation
-
- Dozens of HDRIs
-
- Reworked and clean materials
-
- Updated interface with new icons, colors and layout
-
- Up/download to/from Substance Share
Workflow
-
- UDIM import
-
- Integrated Bakers
-
- Normal map & height map workflow
-
- Support for Specular/Glossiness workflow with new “diffuse” channels
-
- Improved normal workflow available by default on new projects
-
- Templates
-
- Direct exports to Substance Share, Sketchfab and Artstation
-
- 1:1 Export for Unity, Unreal Engine, Lumberyard and Marmoset Toolbag
-
- Export to Photoshop
-
- Preset export for V-Ray, Corona and Arnold
-
- Scripting support with custom plugins
Greyscalegorilla Texture Kit Pro 3.0+ Free Model Preset Download
- Available for Windows, MacOS and Linux (CentOS & SteamOS)
- Substance Designer 2017.2.0-585 Windows
Leave a Reply