Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool.
It has become the standard in the entertainment industry for PBR material authoring.
MATERIAL AUTHORING
Create materials with full control and infinite variations.
Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.
Substance Files (.sbsar)
Create Substance files tweakable in-context
SCAN PROCESSING
Process scans thanks to filters and tools in an adapted to photogrammetry workflow.
Substance Designer features a completeย set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.
Import
Crop
Clean with Color Equalizer
Extract Channels
Tile with Smart Auto Tile
Add Procedural Effects
Add Vector Graphics
ADAPTED TO YOUR WORKFLOW
Use the Substance material or export the textures to any renderer, game engine, DCC tool or portfolio site.
Tile Floor by Rogelio Olguin
IMPORT A WIDE VARIETY OF CONTENT
Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either โ Substance Designer handles it automatically.
Find physically based, high resolution and tweakable assets for texturing.
Download and share community-created content under Creative Commons 4.0 “Public License”.
Rock by Imanol Delgado
REAL-TIME PHYSICALLY BASED VIEWPORT WITH IRAY PATH TRACING
Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.
NODE-BASED NON-DESTRUCTIVE WORKFLOW
Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while youโre working? Make changes to any previous step while keeping your current work intact.
Node-based Graphs
MDL materials
Math Functions
Noise Editor
Tiling Textures
MDL Graph
Math Function
Noise Editor
POWERFUL GENERATORS, TOOLS AND FILTERS
Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
Access and modify the sources of all filters.
Cobblestone Herringbone by Josh Lynch
INTEGRATED FULL-FEATURED BAKERS
Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.
The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.
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