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Screen Space Fog Scattering is a new post process shader that enhances the look of Exponential Height Fog by adding the simulation of light scattering inside it. The effect adds the necessary feel of a dense fog and it can be a great final touch on the mood of your scenes.
Using the engine classes, the plugin safely injects the shader into the rendering pipeline ensuring that it’s compatible with all other default post process effects.
On/Off Screenshots Comparisons
Known issues (1.02):
- Very bright subpixels can cause flickering in some cases
- No support for Splitscreen/VR
Technical Details
Features:
- Applies automatically on any scene or blueprint that’s using “Exponential Height Fog”
- The intensity of the effect is also dependent on “Exponential Height Fog” settings
- Support for Volumetric Fog
- No additional setup required (besides installing the plugin)
- Compatible with all default post process effects
- Fixed and small performance cost
- Lightweight
Code Modules:
- ScreenSpaceFogScattering (Runtime)
Current Version: 1.02
Number of C++ Classes: 2
Supported Development Platforms: Win64, Mac, Linux
Supported Target Build Platforms: Win64, Mac, Linux
Documentation: https://dmkarpukhin.com/screen-space-fog-scattering/documentation
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