School of Motion – Cinema 4D Ascent 2020

Year of issue : 2020
Manufacturer : School of Motion
Manufacturer website : https://www.schoolofmotion.com/cinema-4d-ascent
Автор : EJ Hassenfratz
Duration : 25 hours
Distribution Type : Video Tutorial
Language : English
Description : WEEK 1
WHAT YOU’LL LEARN
Basic sculpting tools in Cinema 4D.
How to use Collision and Displace deformers.
How to utilize Generator Objects like Lathe, Atom Array, and Cloth Objects to generate geometry.
WEEK 2
WHAT YOU’LL LEARN
Universal render concepts like global illumination, ambient occlusion, samples, & more.
The importance of 3rd party renderers, and the difference between biased & unbiased rendering.
Redshift and Octane Render and how Physical Render concepts translate.
WEEK 3
WHAT YOU’LL LEARN
How Node Materials work and essential Redshift nodes.
How to use image textures to add imperfections.
How to create stylized 2D looking materials using Sketch and Toon and Redshift.
WEEK 4
WHAT YOU’LL LEARN
An overview of Octane materials such as subsurface scattering, blurs, bumps, & more.
How the material systems work.
Nodes and how they work in Octane.
WEEK 5
WHAT YOU’LL LEARN
How to utilize various Fields to enhance your animation workflow.
Vertex Maps and Freeze Layers, and how they can be used to create a variety of effects.
A deeper understanding of Mograph features like Cloners, Fields, Vertex Maps, and Effectors.
WEEK 6
WHAT YOU’LL LEARN
Rigid and Soft Body Dynamics, what they are, and how to use them.
Spline and Hair Dynamics.
Using Dynamics with Vertex Maps and other tools.
WEEK 7
WHAT YOU’LL LEARN
What X-Particles is and how/when/why to use it.
Using X-Particles for Dynamics.
Some cool, current work from motion designers using X-Particles.
WEEK 8
WHAT YOU’LL LEARN
IK/FK under the lens of mechanical rigging & practical mograph applications.
Rigging up a scene and animating it using mechanical IK.
How to rig a simple character that has an object attached.
Cinema 4D Ascent will teach you the fundamentals of some of the most important and marketable 3D concepts. Over the course of 12 weeks, you’ll go from beginner to intermediate level 3D artist that’s fluent in Cinema 4D and familiar with other 3D tools.
Master 3D concepts in Cinema 4D.
You know Cinema 4D. You understand the foundations, have a good grasp on the tools and basic 3D concepts. But when you look at work from top studios and artists, you know you’re just not there yet. How do you breach the gap? This class will teach you the important, fundamental 3D concepts you need to know to create beautiful renders and tackle any task a studio or client might throw at you.

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