Realistic Rigged Human Hand Blender Scene

Sculpted in Blender, skin details sculpted in ZBrush using alpha maps, retopologized in TopoGun, texture painted in ZBrush using free stock images, texture maps generated in ZBrush, rigged in Blender.

 

Front and back

 

 

 

 

Wireframe(2.5K vertices)

 

 

 

Rock on!

 

Mega

 

Mega

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