Feature List:
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Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulation by Forces, Space Warps and Mouse Cursor.
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Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. Each fragment can be demolished further with proper amount of collision strength.
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Shatter modifier. Tetrahedron based damaging and fragmentation.
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Voronoi modifier. Interactive realtime Voronoi shatter modifier.
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Bricks modifier. Allows to quickly fragment geometry to Bricks or Stones.
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Cache object. Allows to cache geometry and animation in single file to store it outside of scene.
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Trace object. Image tracing to fragments.
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Clusters modifier. Groups simple fragments into more complex clusters.
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Bomb helper. Allows You to create all kinds of explosions.
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Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.
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Asperity modifier. Adds detalization to simple geometry and makes them much more realistic.
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Slice modifier. Advanced Slice modifier with all features You may need.
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Cracks modifier. Animated 3D Cracks inside refractive object.
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Voxels modifier. Creates voxels using geometry volume.
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Particle Flow support. Generates geometry objects on particle death and dynamically continues their animation.
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Fragmentation by Shapes. Allows to use Shapes as stensil to fragment objects.
Also See The Awesome Stuff
- HB MODELLINGBUNDLE 2.20 for Cinema 4D
- Plexus 3 For After Effect 2015-2018
- Leading Effective Meetings [Udemy Free Coupon — 100% Off]
- Toporelax For 3ds Max
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