Quick Start to Rigging in Maya: Volume 1

Quick Start to Rigging in Maya: Volume 1

Welcome to the course “Quick Start to Rigging in Maya”. “Quick Start” is a series of
special lessons, created in a certain sequence and containing useful exercises to consolidate the information received. The format of the lessons is similar to other introductory courses from Digital Tutors. We will methodically go through the rigging tools in Maya, talking in detail about the most important tools and techniques, which will allow you to quickly acquire the necessary skills in working with the program.
In this part of the lessons, we will begin to get acquainted with the rigging tools in Maya, you will learn how to create joints and work with inverse kinematics. We will discuss skinning tools and techniques that will speed up your deformation workflow. We will also learn about limiters, how to set up controllers, and how to build systems with controlled keys.
In the process of working together on a project, you will gain valuable knowledge and a real opportunity to apply all these techniques in your work. For this, at the end of each section of the course, a practical task is prepared for you to consolidate the knowledge and use it in your own project.

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