Profileschool, Nikita Chesnokov | Blender – advanced level (2024)

Profileschool, Nikita Chesnokov | Blender – advanced level (2024)

Profileschool, Nikita Chesnokov | Blender – superior degree (2024)



Creator: Nikita Chesnokov
Manufacturing: profileschool
Style: coaching video

Description:
Blender Superior is a hands-on on-line course for superior customers aware of the fundamentals of Blender. On this course, you will delve into superior Blender strategies, unlocking the ability of making high-quality 3D content material.

Period: 11:57:21
Video high quality: PCRec
Voice language: Russian
Promoting: Sponsor watermark overlay

Video lesson 1. Product presentation
-Introduction
-Primary rules of making 3D product graphics
-Frequent errors
-Required property, set up
-Preparation of the stage
-Import geometry
-Surroundings creation
-Including visible parts
-Texturing
-Making a texture for the mannequin
-Creating textures for environmental parts
-Working with texture projection
-Lighting and rendering
-Creating basic lighting utilizing HDRI
-Creation of further gentle sources
-Cycles setup
-Render the ultimate outcome
-Reference for the lesson

On-line lesson 2
-Evaluation of homework
-Solutions to questions

Video lesson 3. Surroundings and realism
-Introduction
-Understanding of atmosphere and panorama
-Utilizing further addons and setting them up
-Add Panorama addon
-Geometry creation
-Making a panorama utilizing an addon
-Including stones
-Grass technology
-Texturing
-Creating textures for the panorama
-Technology of supplies of stones and grass
-Working with texture projection
-Lighting and Render
-Creating basic scene lighting utilizing HDRI
-Creation of further gentle sources
-Cycles render settings
-Saving the ultimate outcome

On-line lesson 4
-Evaluation of homework
-Solutions to questions

Video lesson 5. Organics
-Introduction
-The idea of natural geometry
-Examples of utilizing organics in promoting
-Primary rules of making natural matter utilizing the instance of a flower
-Preparation of the stage
-Modeling the geometry of an object
-Utilizing Bezier Curve and Deformers
-Figuring out floor distortions
-Animation
-Animation of the primary motion
-Further particle animation
-Digicam placement and animation
-Texturing gentle and render
-Creating textures for the primary object
-Creating supplies for particles
-Creating basic and extra gentle
-Render in Cycles

On-line lesson 6
-Evaluation of homework
-Solutions to questions

Video lesson 7. Tissue simulation
-Introduction
-Examples of tissue simulation
-Prospects when working with materials
-Differentiating options of material from easy smooth physique dynamics
-Preparation of the stage
-Floor creation
-Geometry creation
-Simulation of material cloth primarily based on geometry form
-Scene Growth and Animation
-Setting dynamic cloth parameters
-Customise cloth look, thickness and floor kind
-Distinction between various kinds of cloth surfaces
-Animation of the canvas

On-line lesson 8

-Evaluation of homework
-Solutions to questions
-Texturing gentle and render
-Creation of supplies for geometry
-Creation of supplies of well-liked materials (silk, cotton, wool
-Creating basic and extra gentle
-Render in Cycles

Video lesson 9. Liquid simulation

-Introduction
-Understanding fluid simulation and its fundamentals
-Examples of use in promoting
-Primary rules of making a simulation
-Preparation of the stage
-Creating an emitter
-Technology of particles
-Making a mesh and adjusting fluid parameters
-Key parameters for creating real looking liquid
-Animation
-Creating animation of the looks and clean disappearance of a liquid stream
-Technology of giant liquid areas and tips when creating
-Working with deformers
-Texturing gentle and render
-Create water materials
-Creation of supplies for well-liked liquids (oil, honey, espresso)
-Creating basic and extra gentle
-Render in Cycles

On-line lesson 10
-Evaluation of homework
-Solutions to questions

Video lesson 11. Destruction
-Introduction
-Examples of destruction in 3D graphics
-Understanding and rules of making destruction
-Duties and examples of use in promoting
-Preparation of the stage
-Creating destructible geometry
-Technology of particles of destructible geometry
-Making a collider
-Setting destruction parameters
-Animation
-Animation of the interplay of the collider with destructible geometry
-Procedural animation of object destruction
-Further particle animation
-Texturing gentle and render
-Creation of supplies for geometry
-Creating supplies for particles
-Creating important and extra gentle
-Customization and rendering in Cycles

On-line lesson 12
-Evaluation of homework
-Solutions to questions

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