What you’ll learn
- Model and texture video game assets for next gen platforms.
Requirements
Basic Maya Knowledge
Basic zBrush Knowledge
Basic Substance Painter Knowledge
Access to the software: Maya, zBrush and Substance Painter | Model And Texture Stylized Props for Videogames 2018 | Full Course
Description
NOTE THAT THIS IS AN INTERMEDIATE COURSE
Learning 3D in general can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you. Weยดll be going through all the tools and concepts of modeling and texturing in very detailed videos.
We will only be working with industry standard software. That way, youยดll be prepared for any professional challenges that may be presented to you.
In this course, we will create a game ready asset from A to Z.
Some of the topics covered on the course are:
Base mesh modeling
Hard Surface Sculpting
Retopology
UV mapping
Map Baking
Texturing
Model And Texture Stylized Props for Videogames 2018 | Full Course will not only be useful to new users. Intermediate to advanced students will find content in these lessons very useful too, as we go through the fundamentals of modeling and texturing using powerful modeling techniques and shortcuts.
After finishing this course, you’ll have the knowledge required to create your own props of games.
You’ll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D modeling and texturing.
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