Master the fundamental principles of rendering with world’s first GPU based renderer.
Covers features up to version 2.11
Table of Contents:
01. Program Overview
– Dialog Panel
– Live Viewer
– Octane Settings
02. Materials
– Creating Materials
– Diffuse
– Glossy
– Specular
– Mix
– Portals
03. Shaders
– Overview
– Color and Spectrum
– Glossy
– Image Texture
– Generators
– Mappings
– Special
– Native Shaders
– Transform – Free Sample
– Projection
– Mediums
– Displacement
04. Live Data Base
05. Lighting
– Overview
– Texture Environment
– HDRI Environment
– Daylight
– Mesh Emission
– Volume Emission
– Light Tag
– Distribution
– Efficiency
– Visibility
06. Object Tag
07. Camera
– Thin Lens
– Imager
– Post Processing
08. Motion Blur
– Camera Motion Blur
– Object Motion Blur
– Vertex Motion Blur
– Rendering Motion Blur
09. Rendering Hair
10. Render Settings
– Direct Lighting – Free Sample
– Path Tracing & PMC
– Info Channels
– Other
11. Rendering Animation
12. Bonus – Trailer Project File
Leave a Reply