Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana.
โMastering Arnold Renderer for Cinema 4Dโ is a collection of short, educational video lessons that feature Solid Angleโs global illumination rendering engine. With a total length of 6 hours, this course is all about key concepts that will help get you started working with this highly efficient, physically-based ray tracer.
Volume 1
02. Shaders
Volume 2
04. Displacement
05. Splines and Hair
06. Particles
07. Arnold Volume
Volume 3
09. Cameras
Volume 4
11. Render Settings
12. Optimization and Noise Reduction
13. Drivers and Rendering
14. Compositing Workflows
Volume 5
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