Creating Realistic Eye in CG 2.0

Welcome to my latest tutorial, Creating a Realistic Eye in CG 2.0

It has been 5 years since the release of my original eye tutorial. Since then there are new online resources available and my workflow and skills have become more refined. The eyes are the most important part of a character. Especially when dealing with a realistic portrait.

In this tutorial I go over the entire process of creating the eye. This includes modeling, texturing and look development. I also integrate the eye with a human face where I show you how to re-balance your textures as well as creating the caruncle and meniscus. These are all vital steps in generating a realistic eye.

The tutorial has over 3.5 hours of recorded video with audio where I explain my every step of the process. I will also be providing the model for the eyes, diffuse textures and a Maya scene with my shading network.

By The end of the tutorial you should have the knowledge and techniques to create your own realistic eyes for your characters.

NOTE: This tutorial does not contain content on the creation of the skin or hair.

I hope you enjoy and learn something new from this tutorial.

Content:

– Over 3.5 hours of video content, with voice over, across 9 chapters.

– Eye model

– Diffuse Textures

– Maya Lookdev Scene

– NOTE: Cannot provide resources purchased from other vendors (Head scan, Iris displacement).

Chapters:

Chapter01_Reference

Chapter02_Modeling

Chapter03_Texturing_Iris

Chapter04_Initial_Lookdev

Chapter05_Texture_Sclara

Chapter06_Sclara_Final_Details

Chapter07_Eye_Integration

Chapter08_Modeling_Caruncle_Maniscus

Chapter09_Final_Tweaks

Programs Used:

– Maya

– Arnold

– Mari

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