Blender for Animators : Learn Basic Fundamentals of Animation

Blender for Animators : Learn Basic Fundamentals of Animation

Hello, my Name is Aguda John Omotayo, I am a 3d generalist, I have been animating for many years now in Blender, although i started with Maya, i will teach you all you need to start your Animation Career in Blender, if you are switching to Blender from Maya, dont worry this course is also meant for you,
1. We will start by teaching the tools
i. First explaining the Interface
ii. Timeline
iii. Dopesheet
iv. Motion path or Motion Trail
v. The Graph Editor: to Detail Knowledge
2. Treating the Fundamentals of Animation
i. The Ball Bounce
ii. The Ball Bounce with squash and stretch
iii. The Ball Bounce with Translation
iv. The Overlapping Action
v. The walk cycle of lower part of the Body
vi. Fixing the Kneel Pop
vii. The Jump of lower part of the Body
3. Them move on to the Body Mechanics Aspects
i. Walk Cycle of Full Body
ii. Run Cycle of Full Body
iii. Jump of Full Body
Note for Beginners – if you want to follow along this tutorial well as a beginner i really recommend you check out this Example for the 12 principle of Animation on youtube, due to copyright issues, i will not be able to attach it to the tutorials 12 Principles of Animation (Official Full Series) – YouTube

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