Advanced Bottle Modeling and Rendering in Cinema 4D and Redshift

Advanced Bottle Modeling and Rendering in Cinema 4D and Redshift

In this series of lessons, I will show you how to model a complex bottle and render it in Redshift.
We will model the bottle non-destructively, which will allow you to easily change the offset or chamfer value, so it will be very flexible.
In the rendering parts, I will break down the process of creating materials and a lighting scene.
1 โ€“ Modeling
In this part I will show you how to model a bottle efficiently and quickly. I will also use deformers and selections to make the model as accurate as possible, such as offset deformers and chamfer deformers.
2 โ€“ UV Unwrapping
In the UV unwrapping section, I will show you how to unwrap cylindrical shapes and prepare them for texturing in Photoshop.
3- Rendering
In this part we will start creating the light scene and materials. In this part most of the materials will be created except for the label one.
4. Finishing the Render/Creating the Front Label
In this final part I’ll show you how I created the material for the label. I’ll break down my layering process (convex, glossy, specular, diffuse) and finish the project by creating a new render layer ( Takes System ) to have multiple render setups, cameras and materials in one scene.

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