In this new video series we are going to cover all the new features coming out with the new anima® 3.5 release.
We will go through the new interface improvements, better organized an easy-to-use and will continue showing the new baking animation process that automatically calculates the simulation for a better and more intuitive user experience. Later on, we will dig into the new alive™ technology that establishes a link between 3ds Max®, Cinema 4D® and anima, to allow a smooth workflow while working and refining your animations.
Synchronizing your Projects and Scenes with your favorite 3D modeling and rendering software is as simple as clicking a button. The new alive™ link will keep the scene synchronized and updated in both anima® and your 3D application. This way you can concentrate on your work and project design while alive™ will get in charge of the rest. The back-and-forth workflow is over!
Moreover, thanks to alive™ we are now able to import static and animated Cameras created externally right into anima® and keep them synchronized. Another great feature is the new Background
Geometry exporting process from 3ds Max or Cinema right into anima®.
In addition, we will learn how to start populating your scenes with Ready-Posed characters with a simple Drag&Drop gesture right away in 3ds Max® and Cinema 4D® viewports.
Finally we will show how to import Ready-Posed characters in Unreal Engine 4® without having to import an entire anima® project.
So let’s begin!
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